In-game Advertising

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Revision as of 19:26, 4 August 2024 by Wikinimda@home (talk | contribs) (Created page with "In-Game marketing can be highly effective due to high engagement levels, precise targeting capabilities, and the ability to reach younger demographics. It's also becoming more sophisticated with the use of player data and AI to deliver personalized, contextually relevant ads. ==== In-game advertising ==== # Static ads: Billboards or posters within game environments # Dynamic ads: Real-time updated advertisements in game worlds # Product placement: Branded items or char...")
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In-Game marketing can be highly effective due to high engagement levels, precise targeting capabilities, and the ability to reach younger demographics. It's also becoming more sophisticated with the use of player data and AI to deliver personalized, contextually relevant ads.

In-game advertising

  1. Static ads: Billboards or posters within game environments
  2. Dynamic ads: Real-time updated advertisements in game worlds
  3. Product placement: Branded items or characters integrated into gameplay

Mobile game ads

  1. Interstitial ads between levels
  2. Rewarded video ads (watch an ad to earn in-game currency or items)
  3. Playable ads (mini-games as advertisements)

Other types of In-Game-Marketing

Advergames - Branded games created specifically for marketing purposes

Esports sponsorships - Sponsoring teams, tournaments, or individual players

Streaming and influencer marketing - Partnering with popular game streamers on platforms like Twitch or YouTube

Virtual and augmented reality (Branded experiences in VR/AR games

In-game purchases - Promoting real-world products through in-game stores or marketplaces

Cross-promotions - Collaborations between game franchises and other brands

Gamification of non-game apps - Adding game-like elements to marketing or branded apps

Social media game integrations - Games or game-like features within social media platforms

Branded content and DLC - Sponsored downloadable content or expansions for existing games

See also

Omnichannel Marketing